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Penance Brand of Conduction calculates its damage per hit rate, not per duration
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Description
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- I'm running the latest version of Path of Building and I've verified this by checking the changelog
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What is the value from the calculation in-game?
The new Penance Brand of Conduction does not do damage each time it activates, only when it detaches from the enemy. PoB appears to be calculating its damage each time the skill activates and not once per duration.
Example:
Penance Brand of Conduction should see a DPS decrease when linked with Increased Duration
What is the value from the calculation in Path of Building?
Example: On a level 1 character with a 20/0 Penance Brand of Conduction, PoB shows a Full DPS of 8725 (Average Hit x Hit Rate for this setup). This value is incorrect, because PBoC only does damage once, when it expires.
Actual DPS for this setup should be: Average Hit / max(Cast Time, Skill Duration) or 1308 / max(0.75, 0.528) = 1744 for this simple setup.
To further show this, Penance Brand of Conduction should see lower DPS when linked with Increased Duration, because it will take longer to expire once attached and therefore longer between damage instances.
When linking PBoC to Increased Duration in PoB 2.39.0, there is no change to Full DPS at all, but the new DPS should be: 1308 / max(0.75, 0.825) = ~1538.
How to reproduce the issue
- Select Penance Brand of Conduction as the main skill
- Take note of the Full DPS calculation, and the Skill Duration
- Make a 2-link with Increased Duration Support
- Note that DPS does not change, even though in game this setup would do less DPS due more time between damage instances
Character build code
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Piste de recherche
Aucun fichier ni test n’est indiqué. Reproduisez le problème en sélectionnant Penance Brand of Conduction comme compétence principale, en relevant Full DPS et Skill Duration, puis en ajoutant Increased Duration Support ; inspectez le point d’entrée du calcul de la compétence principale pour cette compétence. Le travail est considéré comme terminé lorsque DPS utilise Average Hit divisé par max(Cast Time, Skill Duration) et diminue lorsque la durée augmente.
Rédigé par le modèle d'indexation à partir du texte de l'issue.
Évaluation
- Stack technique
- lua
- Domaine
- backend, tooling
- Type d'issue
- Bug
- Difficulté
- 3/5
- Temps estimé
- 1-2 jours
- Activité
- À l'abandon
- Clarté
- Plutôt claire
- Accessibilité débutants
- 45/100