PathOfBuildingCommunity / PathOfBuildingCommunity/PathOfBuilding

A feature to show nodes to increase Effective Trigger Rate for CoC builds

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#7,112 1 comment 0 reactions 0 assignees View on GitHub

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enhancement
Dominant language
Lua
Stars
5.4k
Forks
2.4k
Avg merge
1d 12h
Merged PRs (30d)
26

Description

Check for duplicates
  • I've checked for duplicate issues by using the search function of the issue tracker
Is your feature request related to a problem?

No

Describe the solution you'd like

would like a way to search for nodes to increase effective trigger rate ( whether through the search function or the show node power )

Describe alternatives you've considered

N/A

Additional context

N/A

Contributor guide

Open the contributing guide

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start by examining the existing search function and the “show node power” feature mentioned in the issue, then trace how nodes and effective trigger rate are represented. Define how qualifying nodes should be found and displayed, and verify that the chosen interface identifies nodes that increase effective trigger rate.

Written by the indexing model from the issue text.

Assessment

Tech stack
lua
Domain
game-dev
Issue type
Feature
Difficulty
5/5
Estimated time
Over a week
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
25/100

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