PathOfBuildingCommunity / PathOfBuildingCommunity/PathOfBuilding
Non-Path-Restricted Planning mode
Nobody has claimed this yet.
- Dominant language
- Lua
- Stars
- 5.4k
- Forks
- 2.4k
- Avg merge
- 1d 12h
- Merged PRs (30d)
- 26
Description
I'd love to see a mode where you can click on nodes anywhere in the tree, and not require a path to get to them. Ideally this would also have a way to highlight them different colors. Just as a sort of way to identify which nodes I really want to plan towards, and which ones would be good, but not required, etc.
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by locating the existing Planning mode and the tree-node selection entry points. Read how path restrictions and node highlighting currently work before deciding how unrestricted selection and multiple visual priorities should fit together. Done should mean nodes anywhere in the tree can be selected, assigned distinct priority colors, and remain identifiable in the planning view.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- lua
- Domain
- desktop, game-dev
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 30/100