PathOfBuildingCommunity / PathOfBuildingCommunity/PathOfBuilding

Add a subpoint to totem damage.

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enhancement
Dominant language
Lua
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Description

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Is your feature request related to a problem?

I choose the "Decoy_Totem" skill, with Phantasmal Quality, and the "Torchoak Step" shoes
Antique Greaves", and there is no sub-item where I can see the damage from the quality, and from the shoes.
Скриншот 01-06-2022 212850

Describe the solution you'd like

Please add this feature!

Describe alternatives you've considered

I tried to use EXEL, but I don't know the primary/secondary damage multipliers for those stats.

Additional context

And as I understand it, the characteristic of the boots does not work for any totem, unlike the item "minion instability", where each pet has a sub-item with damage from this particular effect.
Скриншот 01-06-2022 213827

Скриншот 01-06-2022 213947

Contributor guide

Open the contributing guide

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Reproduce the Decoy_Totem setup with Phantasmal Quality and Torchoak Step, then inspect how the planner represents totem damage and compare it with the Minion Instability sub-item shown in the issue. The work is done when the relevant quality and boot effects appear in a totem damage sub-item and their damage is calculated consistently.

Written by the indexing model from the issue text.

Assessment

Tech stack
lua
Domain
game-dev
Issue type
Feature
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
35/100

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