PathOfBuildingCommunity / PathOfBuildingCommunity/PathOfBuilding
Add a subpoint to totem damage.
Nobody has claimed this yet.
- Dominant language
- Lua
- Stars
- 5.4k
- Forks
- 2.4k
- Avg merge
- 1d 12h
- Merged PRs (30d)
- 26
Description
Check for duplicates
- I've checked for duplicate issues by using the search function of the issue tracker
Is your feature request related to a problem?
I choose the "Decoy_Totem" skill, with Phantasmal Quality, and the "Torchoak Step" shoes
Antique Greaves", and there is no sub-item where I can see the damage from the quality, and from the shoes.

Describe the solution you'd like
Please add this feature!
Describe alternatives you've considered
I tried to use EXEL, but I don't know the primary/secondary damage multipliers for those stats.
Additional context
And as I understand it, the characteristic of the boots does not work for any totem, unlike the item "minion instability", where each pet has a sub-item with damage from this particular effect.


Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Reproduce the Decoy_Totem setup with Phantasmal Quality and Torchoak Step, then inspect how the planner represents totem damage and compare it with the Minion Instability sub-item shown in the issue. The work is done when the relevant quality and boot effects appear in a totem damage sub-item and their damage is calculated consistently.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- lua
- Domain
- game-dev
- Issue type
- Feature
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 35/100