PathOfBuildingCommunity / PathOfBuildingCommunity/PathOfBuilding
Damage per X dex/str/int stat calculated via breakpoint in PoB, but incrementally in game
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- Dominant language
- Lua
- Stars
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- 1d 12h
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Description
I noticed in game when I increased my dexterity from 669 to 670, the damage increase was minuscule. In PoB however, it treats the dmg per 10dex from Hollow Palm as only updating every 10dex, and my dps increased noticeably. I assumed it worked that way too, which is why I put a few intrinsic catalysts on my ring, but it appears that in reality, you get damage for every point of dex.
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
The issue names no files, tests, or entry points. Reproduce the Hollow Palm comparison around 669 to 670 dexterity, then trace the damage calculation and verify that dexterity, strength, and intelligence bonuses update incrementally rather than only at their stated breakpoints.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- lua
- Domain
- game-dev
- Issue type
- Bug
- Difficulty
- 3/5
- Estimated time
- 1-2 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 45/100