PathOfBuildingCommunity / PathOfBuildingCommunity/PathOfBuilding

Damage per X dex/str/int stat calculated via breakpoint in PoB, but incrementally in game

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bug
Dominant language
Lua
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Description

I noticed in game when I increased my dexterity from 669 to 670, the damage increase was minuscule. In PoB however, it treats the dmg per 10dex from Hollow Palm as only updating every 10dex, and my dps increased noticeably. I assumed it worked that way too, which is why I put a few intrinsic catalysts on my ring, but it appears that in reality, you get damage for every point of dex.

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Research direction

The issue names no files, tests, or entry points. Reproduce the Hollow Palm comparison around 669 to 670 dexterity, then trace the damage calculation and verify that dexterity, strength, and intelligence bonuses update incrementally rather than only at their stated breakpoints.

Written by the indexing model from the issue text.

Assessment

Tech stack
lua
Domain
game-dev
Issue type
Bug
Difficulty
3/5
Estimated time
1-2 days
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
45/100

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