Except for lod0, the b3dm files loaded have a distorted appearance.

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Assessment

Difficulty
4/5
Estimated time
3-5 days
Newbie friendliness
38/100
Issue type
Bug
Clarity
Needs clarification
Activity status
Active
Tech stack
csharp

Research direction

Start by reproducing the reported Obj2Tiles command with the supplied OBJ input and compare lod0 with the higher-LOD b3dm output. Investigate the splitting, decimation, and conversion stages; the issue is done when the generated non-lod0 tiles no longer appear distorted under the same parameters.

Written by the indexing model from the issue text.

Description

possible bug

Except for lod0, the b3dm files loaded have a distorted appearance.
The command is: Obj2Tiles --y-up-to-z-up --lods 3 --divisions 2 --error 50 --octree --texture-quality 85 --lat 28.65773500528285 --lon 115.82110425540444 F:\data\3d\webodm\nanh\odm_texturing\odm_textured_model_geo.obj F:\data\3d\webodm\nanh\odm_texturing\obj23dtiles
Adjusting the parameters is the same. How to solve it?

Dominant language
C#
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Forks
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