Except for lod0, the b3dm files loaded have a distorted appearance.
Nobody has claimed this yet.
Assessment
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Newbie friendliness
- 38/100
- Issue type
- Bug
- Clarity
- Needs clarification
- Activity status
- Active
- Tech stack
- csharp
- Domain
- computer-graphics
Research direction
Start by reproducing the reported Obj2Tiles command with the supplied OBJ input and compare lod0 with the higher-LOD b3dm output. Investigate the splitting, decimation, and conversion stages; the issue is done when the generated non-lod0 tiles no longer appear distorted under the same parameters.
Written by the indexing model from the issue text.
Description
Except for lod0, the b3dm files loaded have a distorted appearance.
The command is: Obj2Tiles --y-up-to-z-up --lods 3 --divisions 2 --error 50 --octree --texture-quality 85 --lat 28.65773500528285 --lon 115.82110425540444 F:\data\3d\webodm\nanh\odm_texturing\odm_textured_model_geo.obj F:\data\3d\webodm\nanh\odm_texturing\obj23dtiles
Adjusting the parameters is the same. How to solve it?
- Dominant language
- C#
- Stars
- 350
- Forks
- 97
- PR merge metrics
- No merged PRs in 30d
Contributor guide
No contributing guide indexed for this repository
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
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