NativeScript / NativeScript/canvas
HardwareBuffer & IOSurface
Open
Nobody has claimed this yet.
Canvas
enhancement
- Dominant language
- C++
- Stars
- 103
- Forks
- 21
- Avg merge
- 16h 10m
- Merged PRs (30d)
- 8
Description
Use HardwareBuffer & IOSurface for ImageAsset and ImageBitmap to enable zero-copy GPU transfers
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by locating the ImageAsset and ImageBitmap implementations and reviewing how they currently transfer image data. Then determine the platform-specific HardwareBuffer and IOSurface integration needed for zero-copy GPU transfers, along with tests or validation that demonstrate the completed behavior.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp
- Domain
- computer-graphics, mobile-dev
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100