NativeScript / NativeScript/canvas

HardwareBuffer & IOSurface

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Canvas enhancement
Dominant language
C++
Stars
103
Forks
21
Avg merge
16h 10m
Merged PRs (30d)
8

Description

Use HardwareBuffer & IOSurface for ImageAsset and ImageBitmap to enable zero-copy GPU transfers

Contributor guide

Open the contributing guide

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start by locating the ImageAsset and ImageBitmap implementations and reviewing how they currently transfer image data. Then determine the platform-specific HardwareBuffer and IOSurface integration needed for zero-copy GPU transfers, along with tests or validation that demonstrate the completed behavior.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp
Domain
computer-graphics, mobile-dev
Issue type
Feature
Difficulty
5/5
Estimated time
Over a week
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
25/100

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