[Runtime Bug]: FOV changes breaks remix

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#824 5 comments 0 reactions 0 assignees View on GitHub

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Assessment

Difficulty
4/5
Estimated time
3-5 days
Newbie friendliness
35/100
Issue type
Bug
Clarity
Mostly clear
Activity status
Stale

Research direction

Reproduce the issue in Star Trek Bridge Commander by comparing the pre-battle and in-battle view-screen behavior, then inspect dxwrapper-stbc.log, bridge32.log, remix-dxvk.log, and bridge64.log. Done means ray tracing remains applied when the view-screen FOV changes during battle.

Written by the indexing model from the issue text.

Description

bug good first issue help wanted runtime triage
Describe the bug

In Star Trek Bridge Commander when in a battle the FOV for the view screen changes from the rest of the bridge which breaks raytracing.

How do you reproduce the bug?

Prior to battle
Image

During a battle raytracing is disabled when view screen comes into view it changes the fov, once the view screen is offscreen raytracing resumes.
Image

What is the expected behavior?

The runtime should continue applying raytracing during fov changes.

Version

1.0.0

Logs

No response

Crash dumps

dxwrapper-stbc.log
bridge32.log
remix-dxvk.log
bridge64.log

Media

Pre Battle
https://github.com/user-attachments/assets/3077b130-04b7-494b-a16c-6851708bfdda

During battle
https://github.com/user-attachments/assets/2922c8df-462a-4418-9288-04ffa6f6af2a

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