[Runtime Bug]: FOV changes breaks remix
Nobody has claimed this yet.
Assessment
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Newbie friendliness
- 35/100
- Issue type
- Bug
- Clarity
- Mostly clear
- Activity status
- Stale
- Domain
- computer-graphics
Research direction
Reproduce the issue in Star Trek Bridge Commander by comparing the pre-battle and in-battle view-screen behavior, then inspect dxwrapper-stbc.log, bridge32.log, remix-dxvk.log, and bridge64.log. Done means ray tracing remains applied when the view-screen FOV changes during battle.
Written by the indexing model from the issue text.
Description
Describe the bug
In Star Trek Bridge Commander when in a battle the FOV for the view screen changes from the rest of the bridge which breaks raytracing.
How do you reproduce the bug?
Prior to battle
During a battle raytracing is disabled when view screen comes into view it changes the fov, once the view screen is offscreen raytracing resumes.
What is the expected behavior?
The runtime should continue applying raytracing during fov changes.
Version
1.0.0
Logs
No response
Crash dumps
dxwrapper-stbc.log
bridge32.log
remix-dxvk.log
bridge64.log
Media
Pre Battle
https://github.com/user-attachments/assets/3077b130-04b7-494b-a16c-6851708bfdda
During battle
https://github.com/user-attachments/assets/2922c8df-462a-4418-9288-04ffa6f6af2a
- Dominant language
- No language data
- Stars
- 1.7k
- Forks
- 99
- PR merge metrics
- No merged PRs in 30d
Contributor guide
No contributing guide indexed for this repository
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
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