NVIDIAGameWorks / NVIDIAGameWorks/kaolin

Latest SDF implementation on the GPU

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Dominant language
Python
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Merged PRs (30d)
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Description

Hi!
Thanks for the amazing library. I was wondering what is the latest SDF implementation on the GPU from Kaolin. Is it the kaolin.ops.mesh.check_sign function on the v0.9.0 release?

Thanks

Contributor guide

Open the contributing guide

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start by reading the documentation and implementation for kaolin.ops.mesh.check_sign and the v0.9.0 release information. Confirm whether it is the latest GPU SDF implementation, then update the relevant documentation or issue response with the current entry point and version.

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Assessment

Tech stack
python, pytorch
Domain
computer-graphics, machine-learning
Issue type
Documentation
Difficulty
1/5
Estimated time
Under an hour
Activity status
Active
Clarity
Needs clarification
Newbie friendliness
35/100

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