NVIDIAGameWorks / NVIDIAGameWorks/kaolin

Running tutorial on different Omniverse kitchenset data- does not fit objects

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bug
Dominant language
Python
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Description

Swapping out the clock files for a kitchenware set of images (10 images) generated by the Kaolin datagenerator in Omniverse, following the Kaolin video tutorial, results in mesh generation that is roughly stuck in the shape of a sphere. Examples for the 'ladle' mesh completely failed.

Shown here is the pot mask where the handle can't be learned:

image

Should the tutorial code be runnable on other data generated using the kitchenset files? I had thought it could overfit to a single mesh example but it's having issues with shapes. My understanding was that the sphere template wasn't a barrier for these kinds of deformations?

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Research direction

Start by rerunning the Kaolin video tutorial with the described 10-image kitchenset input and compare it with the clock data. Inspect the tutorial's mesh-generation step and the pot and ladle masks; done means determining whether the failure is reproducible and documenting a concrete correction or limitation.

Written by the indexing model from the issue text.

Assessment

Tech stack
python, pytorch
Domain
computer-graphics, machine-learning
Issue type
Bug
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
25/100

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