NVIDIAGameWorks / NVIDIAGameWorks/kaolin
Mesh sampling does not support batch?
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bug
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- Python
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Description
Hi. I notice that sample_points accepts a batch of vertices but only faces from a single mesh here. Is batch sampling not supported at the moment?
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
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Research direction
Start in kaolin/ops/mesh/trianglemesh.py around the linked sample_points entry point and inspect how vertices and faces are represented for batching. Determine the expected behavior for batched faces and identify the relevant test location before changing the API. Done means the supported batch case is defined and verified without breaking single-mesh sampling.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- python
- Domain
- computer-graphics
- Issue type
- Feature
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 32/100