NVIDIA / NVIDIA/IsaacTeleop

IsaacLab XR rendering integration

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Dominant language
Python
Stars
385
Forks
88
Avg merge
3d 23h
Merged PRs (30d)
82

Description

IsaacLab creates the XR cameras and render products and drives them from an ovrtx OpenXR library frame loop, with XR anchoring to scene prims and correct coordinate conventions (up axis, meters-per-unit) so the operator lands correctly in the scene.

Contributor guide

Open the contributing guide

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start by locating the IsaacLab XR camera and render-product setup and the ovrtx OpenXR library frame loop; no specific files or tests are named in the issue. Done means the integration drives XR rendering, anchors XR views to scene prims, and preserves the stated up-axis and meters-per-unit coordinate conventions so the operator lands correctly in the scene.

Written by the indexing model from the issue text.

Assessment

Tech stack
python
Domain
ar-vr-xr
Issue type
Feature
Difficulty
5/5
Estimated time
Over a week
Activity status
Quiet
Clarity
Needs clarification
Newbie friendliness
35/100

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