IsaacLab XR rendering integration
Nobody has claimed this yet.
- Dominant language
- Python
- Stars
- 385
- Forks
- 88
- Avg merge
- 3d 23h
- Merged PRs (30d)
- 82
Description
IsaacLab creates the XR cameras and render products and drives them from an ovrtx OpenXR library frame loop, with XR anchoring to scene prims and correct coordinate conventions (up axis, meters-per-unit) so the operator lands correctly in the scene.
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by locating the IsaacLab XR camera and render-product setup and the ovrtx OpenXR library frame loop; no specific files or tests are named in the issue. Done means the integration drives XR rendering, anchors XR views to scene prims, and preserves the stated up-axis and meters-per-unit coordinate conventions so the operator lands correctly in the scene.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- python
- Domain
- ar-vr-xr
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Quiet
- Clarity
- Needs clarification
- Newbie friendliness
- 35/100