LuaLS / LuaLS/lua-language-server

Large Lua files have "Not showing N further errors and warnings"

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描述

How are you using the lua-language-server?

Visual Studio Code Extension (sumneko.lua)

Which OS are you using?

Windows

What is the issue affecting?

Diagnostics/Syntax Checking

Problem

Related to: #1522

In large files, you can get into a situation where there are 0 errors reported in the errors pane except for "Not showing N further errors and warnings". Obviously, this makes it impossible to actually fix the errors, since you don't know what they are.

Thus, the bug seems to be that the Lua language server is incorrectly ignoring errors suppressed by the end-user, since they are still counting towards the 250 hardcoded (?) VSCode limit

Reproduction steps

Use the following Lua file:

https://gist.github.com/Zamiell/d0ab9f0b9d0d48efe9a14c293e44f8f0/raw/272057baf5028400e2aefed958b8d31defb01f02/main.lua

With the following .luarc.json file:

{
  "$schema": "https://raw.githubusercontent.com/sumneko/vscode-lua/master/setting/schema.json",
  "diagnostics.globals": [
    "ActionTriggers",
    "ActiveSlot",
    "BabySubType",
    "BackdropType",
    "BatterySubType",
    "BedSubType",
    "BitSet128",
    "BombSubType",
    "BombVariant",
    "ButtonAction",
    "CacheFlag",
    "Card",
    "Challenge",
    "ChampionColor",
    "ChestSubType",
    "CoinSubType",
    "CollectibleType",
    "Color",
    "CppContainer",
    "DamageFlag",
    "Difficulty",
    "Direction",
    "DoorSlot",
    "DoorState",
    "DoorVariant",
    "EffectVariant",
    "Entity",
    "EntityBomb",
    "EntityCollisionClass",
    "EntityEffect",
    "EntityFamiliar",
    "EntityFlag",
    "EntityGridCollisionClass",
    "EntityKnife",
    "EntityLaser",
    "EntityNPC",
    "EntityPartition",
    "EntityPickup",
    "EntityPlayer",
    "EntityProjectile",
    "EntityPtr",
    "EntityRef",
    "EntityTear",
    "EntityType",
    "FamiliarVariant",
    "Font",
    "Game",
    "GameStateFlag",
    "GetPtrHash",
    "GridCollisionClass",
    "GridEntity",
    "GridEntityDesc",
    "GridEntityDoor",
    "GridEntityPit",
    "GridEntityPoop",
    "GridEntityPressurePlate",
    "GridEntityRock",
    "GridEntitySpikes",
    "GridEntityTNT",
    "GridEntityType",
    "GridRooms",
    "HUD",
    "HeartSubType",
    "Input",
    "InputHook",
    "Isaac",
    "ItemConfig",
    "ItemPool",
    "ItemPoolType",
    "ItemType",
    "KColor",
    "KeySubType",
    "Keyboard",
    "LaserOffset",
    "LaserSubType",
    "Level",
    "LevelCurse",
    "LevelStage",
    "LevelStateFlag",
    "LocustSubtypes",
    "ModCallbacks",
    "Mouse",
    "Music",
    "MusicManager",
    "NpcState",
    "NullItemID",
    "Options",
    "PathFinder",
    "PickupPrice",
    "PickupVariant",
    "PillColor",
    "PillEffect",
    "PlayerForm",
    "PlayerSpriteLayer",
    "PlayerType",
    "PlayerTypes",
    "PoopPickupSubType",
    "PoopSpellType",
    "ProjectileFlags",
    "ProjectileParams",
    "ProjectileVariant",
    "QueueItemData",
    "REPENTANCE",
    "RNG",
    "Random",
    "RandomVector",
    "RegisterMod",
    "RenderMode",
    "Room",
    "RoomConfig",
    "RoomDescriptor",
    "RoomShape",
    "RoomTransitionAnim",
    "RoomType",
    "SFXManager",
    "SackSubType",
    "SeedEffect",
    "Seeds",
    "ShockwaveParams",
    "SkinColor",
    "SortingLayer",
    "SoundEffect",
    "Sprite",
    "StageType",
    "StartDebug",
    "TearFlags",
    "TearParams",
    "TearVariant",
    "TemporaryEffect",
    "TemporaryEffects",
    "TrinketType",
    "UseFlag",
    "Vector",
    "WeaponType",
    "AwaitingTextInput",
    "EID",
    "Encyclopedia",
    "ModConfigMenu",
    "MinimapAPI",
    "StageAPI",
    "g",
    "gd",
    "getParentFunctionDescription",
    "sandboxGetTraceback",
    "sandboxTraceback"
  ],
  "preloadFileSize": 5000,
  "runtime.version": "Lua 5.3"
}

Then, you will see that there are Not showing 2551 further errors and warnings. in the "Problems" pane of VSCode.

贡献指南

打开贡献指南

从这里开始

  1. 先读完整个 Issue,再读项目的贡献指南。
  2. 在 Issue 下留言说明你要接手 —— 这能避免两个人做同样的事。
  3. Fork 仓库,在一个分支上完成修改。
  4. 提交 Pull Request,并在描述里引用这个 Issue 编号。

调研方向

使用链接的大型 main.lua 文件、提供的 .luarc.json 和 VS Code 的 Problems 面板重现该报告,然后将行为与相关 issue #1522 进行比较。从 diagnostics/syntax-checking 路径开始,确定为什么被抑制的 diagnostics 仍会计入可见限制。完成的标准是,真实的 diagnostics 仍然可访问,而不是只显示 "Not showing N further errors and warnings" 消息。

由索引模型根据 Issue 内容生成。

评估

技术栈
lua, vscode
领域
devtools
Issue 类型
缺陷
难度
4/5
预计耗时
3-5 天
活跃度
停滞
描述清晰度
基本清楚
新手友好度
35/100

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