LtxProgrammer / LtxProgrammer/Changed-Minecraft-Mod
Crystal Tweaks Suggestion
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- Dominant language
- Java
- Stars
- 83
- Forks
- 58
- Avg merge
- 1d 16h
- Merged PRs (30d)
- 2
Description
Would make more sense for each crystal "small" to have at least 4 "grew" states instead of just insta grown.
but with some exceptions.
here a "info like"
* WOLF_CRYSTAL_SMALL:
* 4 grow states similar to amethyst crystal.
* the grow would be a "tall plant" like similar to amethyst.
* after some time in the last age state it will grow into a big crystal.
* LATEX_CRYSTAL:
* 3 grow states.
* the grow would be a "inflate" like.
* after some time in the last age state it will grow into a big crystal.
* BEIFENG_CRYSTAL_SMALL:
* 3 grow states.
* the grow would be a "inflate" like.
* after some time in the last age state it will grow into a big crystal.
Contributor guide
No contributing guide indexed for this repository
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
The issue does not name any files, tests, or entry points. Start by locating the existing small-crystal growth implementation and the amethyst growth behavior, then compare how the listed crystals become fully grown. Done means the specified crystals have their requested intermediate growth states and eventually become their corresponding big crystals.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- java
- Domain
- game-dev
- Issue type
- Feature
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Quiet
- Clarity
- Mostly clear
- Newbie friendliness
- 35/100