LizardByte / LizardByte/roadmap
Sunshine: Gamepad support for macOS
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- Forks
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- Avg merge
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- Merged PRs (30d)
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Description
### Is there an existing issue for this item?
- [x] I have searched the existing issues
### Repositories
LizardByte/Sunshine
### Languages/Skills/Technologies
C, C++, macOS, CMake
### Description
macOS is in a limited mode without gamepad support. There was a previous attempt to add this, but it randomly failed.
- https://github.com/LizardByte/Sunshine/pull/756
- https://github.com/LizardByte-research/VirtualHID-macOS (fork of kotleni's repo before it was deleted)
### Estimated Effort
effort:Extra-Large
### Priority
priority:Low
### Target Milestone
6+ months
### Dependencies
If we go with the Kexts route, it will require a Apple developer account ($100/yr) which will probably happen after LizardByte is incorporated as an LLC.
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by reviewing the previous attempt in pull request #756 and the referenced VirtualHID-macOS repository, then inspect how Sunshine currently handles macOS input. Done means reliable gamepad support on macOS, with the required approach and developer-account dependency resolved.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- c, cmake, cpp, macos
- Domain
- desktop, game-dev, operating-systems
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Quiet
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100