LizardByte / LizardByte/roadmap

Sunshine: Gamepad support for macOS

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6+ months C C++ CMake effort:Extra-Large help wanted LizardByte/Sunshine macOS planned priority:Low
Dominant language
No language data
Stars
2
Forks
0
Avg merge
25m
Merged PRs (30d)
5

Description

### Is there an existing issue for this item?

- [x] I have searched the existing issues

### Repositories

LizardByte/Sunshine

### Languages/Skills/Technologies

C, C++, macOS, CMake

### Description

macOS is in a limited mode without gamepad support. There was a previous attempt to add this, but it randomly failed.

- https://github.com/LizardByte/Sunshine/pull/756
- https://github.com/LizardByte-research/VirtualHID-macOS (fork of kotleni's repo before it was deleted)

### Estimated Effort

effort:Extra-Large

### Priority

priority:Low

### Target Milestone

6+ months

### Dependencies

If we go with the Kexts route, it will require a Apple developer account ($100/yr) which will probably happen after LizardByte is incorporated as an LLC.

Contributor guide

Open the contributing guide

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start by reviewing the previous attempt in pull request #756 and the referenced VirtualHID-macOS repository, then inspect how Sunshine currently handles macOS input. Done means reliable gamepad support on macOS, with the required approach and developer-account dependency resolved.

Written by the indexing model from the issue text.

Assessment

Tech stack
c, cmake, cpp, macos
Domain
desktop, game-dev, operating-systems
Issue type
Feature
Difficulty
5/5
Estimated time
Over a week
Activity status
Quiet
Clarity
Needs clarification
Newbie friendliness
25/100

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