KhronosGroup / KhronosGroup/Vulkan-Tutorial
Add Section For Buffer Device Address and Vertex Pulling
- Lingua principale
- C++
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- 418
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- 11g 6h
- PR unite (30g)
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Descrizione
Maybe it would make sense to add an additional chapter that introduces vertex pulling + buffer device address as an alternative to the traditional vertex buffer + descriptor path?
The motivation being:
closer to modern engine architectures (GPU-driven, bindless-style data)
aligns with patterns used in ray tracing and mesh/task workflows
gives a more “direct memory access” model (somewhat CUDA-like)
useful for large-scale transform / vertex data handling
The existing path is great for teaching core Vulkan concepts — but adding a “Vertex Pulling with Device Address” section could be really valuable?
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Direzione di ricerca
Start by reviewing the existing tutorial’s traditional vertex-buffer and descriptor path, then determine the scope and teaching sequence for a vertex-pulling and buffer-device-address section. Done means a complete, integrated tutorial chapter that explains the alternative workflow and its relationship to the existing path.
Scritto dal modello di indicizzazione a partire dal testo della issue.
Valutazione
- Stack tecnologico
- cpp
- Ambito
- computer-graphics, documentation
- Tipo di issue
- Documentazione
- Difficoltà
- 5/5
- Tempo stimato
- Più di una settimana
- Stato di attività
- Tranquilla
- Chiarezza
- Da chiarire
- Idoneità per principianti
- 35/100