KhronosGroup / KhronosGroup/OpenGL-API
Ill-specified interaction of display lists and primitive restart
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描述
A few bits of the OpenGL 3.1+ specification combine to generate an interaction that may be impossible to satisfy.
- Starting in OpenGL 3.1, primitive restart enable became server state.
glPrimitiveRestartIndexcannot be compiled into a display list.- From section 21.4 (Display Lists) of the OpenGL 4.6 Compatibility Profile spec:
Vertex array pointers are dereferenced when the commands
ArrayElement,DrawArrays,DrawElements, orDrawRangeElementsareaccumulated into a display list.
Based on that, what should the following code do?
glDisable(GL_PRIMITIVE_RESTART);
glPrimitiveRestartIndex(0x7fffffff);
glNewList(1, GL_COMPILE);
glBegin(GL_TRIANGLES);
glArrayIndex(0); glArrayIndex(1); glArrayIndex(2);
glArrayIndex(0x7fffffff);
glArrayIndex(3); glArrayIndex(4); glArrayIndex(5);
glEnd();
glEndList();
glEnable(GL_PRIMITIVE_RESTART);
glCallList(1);
glPrimitiveRestartIndex(0x12345678);
glCallList(1);
The difficulty is that glArrayIndex(0x7fffffff) is supposed to dereference the vertex array at the time it is called. However, the state of GL_PRIMITIVE_RESTART and the primitive restart index aren't known until glCallList. It is impossible for the implementation to know if 0x7fffffff should start a new primitive or dereference a very large memory address.
On at least one implementation, it crashes inside glArrayIndex(0x7fffffff).
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调研方向
从 OpenGL 4.6 Compatibility Profile specification 的第 21.4 节以及 primitive restart、display lists 和 glArrayIndex 的已记录行为入手。如果可能,请在一个实现上重现所提供的序列,然后确定规范性行为或相互冲突的要求。当通过明确的规范解释或修正解决该交互时,即视为完成。
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评估
- 领域
- computer-graphics
- Issue 类型
- 缺陷
- 难度
- 5/5
- 预计耗时
- 一周以上
- 活跃度
- 停滞
- 描述清晰度
- 基本清楚
- 新手友好度
- 25/100