Interrupt / Interrupt/delve-framework
Unify vertex format between Sprites and Meshes
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- Dominant language
- Zig
- Stars
- 338
- Forks
- 17
- PR merge metrics
- No merged PRs in 30d
Description
It's a bit of a pain to need to make different shaders for Sprites vs Meshes, sprites should probably supply some default normal and tangent buffers so that shaders can be mixed and matched between them.
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