Interrupt / Interrupt/delve-framework

Would you be open to an experiment with SDL3 (and the gpu api)?

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Description

Heyo!

Before I noodle a bit, then present my findings I wanted to get a vibe check.

With the recently merged GPU API there is now a very nice way to use the modern platform graphics APIs. No more OpenGL! :D Compute shaders ahoy! :D And because it's SDL we'd have gamepads! And SDL is honestly amazingly small and fast given the wide platform support that is intensively tested.

In regards to the GPU api, the shader compilation likely presents the biggest question for Apple/metal targets. sokol_shaderc could still work I believe. The machengine dxc would not work as I understand it. glslc could possibly work, but that would mean Apple developers would have to use moltenvk.

If it's way off the mark for your concept of delve-framework then all good, I'll leave it at that. If there is some interest then I'd like to explore SDL with delve and share anything I arrive at.

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