Immortals-Robotics / Immortals-Robotics/Tyr
Improve one-touch position selection
Open
enhancement
- Dominant language
- C++
- Stars
- 4
- Forks
- 0
- PR merge metrics
- No merged PRs in 30d
Description
Currently we choose the closest point along ball's velocity vector. This is not always the most optimal.
Contributor guide
No contributing guide indexed for this repository
Research direction
The issue names no files, tests, or entry points. Start by locating the one-touch position-selection logic and the calculation that chooses the closest point along the ball's velocity vector. Define what makes a position optimal in this RoboCup setting before determining how the result should be verified.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp
- Domain
- robotics
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100