HelloZeroNet / HelloZeroNet/ZeroNet
Packaging ZeroNet for Mac/Win/Linux
- Langage dominant
- JavaScript
- Étoiles
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- 2.3k
- Métriques de merge des PR
- Aucune PR mergée en 30 j
Description
So this is already a solved problem in ZeroBundle, but I'd like to provide an asset for Godot that essentially bundles and executes ZeroNet when someone launches a game that uses ZeroNet for data storage.
To achieve this, we of course need Mac/Win/Linux-specific versions of OpenSSL+Python, which I believe ZeroBundle already packages, though I have some concerns. Firstly, I can't access the Window's bundle since it's an .exe (running on Linux here, though do have wine...). Secondly I don't think we want to show things such as the ZeroNet tray bar icon on Windows if it's just running for a game's sake.
Would it be possible to provide the Python+OpenSSL binaries for Mac/Win/Linux somewhere which we can just use to create and update a third-party Godot package for ZeroNet?
Btw the ZeroFrame package for Godot is already looking quite good :)
```
func _be_external_program():
# Open a connection to a ZeroNet site
yield(use_site("18sGzRGJaTkuywmEyfPEZp1YG1dbA46h6m"), "site_connected")
# Send siteInfo command to retrieve information about the site
var response = yield(cmd("siteInfo", {}), "command_completed")
print("Site information: ", response)
# Store some data on the site
var data = Marshalls.utf8_to_base64(JSON.print({"score": 500}))
response = yield(cmd("fileWrite", {"inner_path": "data/user/data.json", "content_base64": data}), "command_completed")
print("Store response: ", response)
# Publish the data (Needs cert)
# Retrieve that data
response = yield(cmd("fileGet", {"inner_path": "data/user/data.json"}), "command_completed")
print(JSON.parse(response).result)
```
Guide de contribution
Aucun guide de contribution indexé pour ce dépôt
Piste de recherche
Start by reviewing the ZeroBundle packaging referenced in the issue and the Godot ZeroFrame integration. Compare the platform-specific Python/OpenSSL bundles, including the Windows executable and tray behavior. Done means a documented Godot package can bundle and update the required components on Mac, Windows, and Linux without an unwanted tray icon; no repository files or tests are identified.
Rédigé par le modèle d'indexation à partir du texte de l'issue.
Évaluation
- Stack technique
- godot, python
- Domaine
- build-system, desktop
- Type d'issue
- Fonctionnalité
- Difficulté
- 5/5
- Temps estimé
- Plus d'une semaine
- Activité
- À l'abandon
- Clarté
- À clarifier
- Accessibilité débutants
- 20/100