GraphiteEditor / GraphiteEditor/Graphite
Hide any nodes that are erroring so the remaining graph still renders
- Lingua principale
- Rust
- Stelle
- 27.2k
- Fork
- 1.3k
- Merge medio
- 20h 5m
- PR unite (30g)
- 57
Descrizione
This way if the user breaks a node in the graph, it doesn't stop the viewport content from rendering (which is confusing, since they see whatever happened before and it looks like their node had no effect, but then the viewport becomes unresponsive since you can't even pan anymore). And when opening a broken document, you'll confusingly see no artwork at all.
So basically if a node is displaying an error message, we just disable it. Then if the next downstream node is broken, we hide that one too. And so on, until it eventually reaches the layer at which point disabling/hiding that layer should end the chain reaction.
Guida per i contributori
Nessuna guida per i contributori indicizzata per questo repository
Direzione di ricerca
Start by tracing how node errors affect downstream nodes and viewport rendering. Define the stopping behavior described in the issue: erroring nodes and affected downstream nodes are disabled or hidden, while the remaining graph and viewport continue rendering through the layer boundary.
Scritto dal modello di indicizzazione a partire dal testo della issue.
Valutazione
- Stack tecnologico
- rust
- Ambito
- computer-graphics
- Tipo di issue
- Funzionalità
- Difficoltà
- 5/5
- Tempo stimato
- Più di una settimana
- Stato di attività
- Ferma
- Chiarezza
- Abbastanza chiara
- Idoneità per principianti
- 35/100