GraphiteEditor / GraphiteEditor/Graphite
Hide any nodes that are erroring so the remaining graph still renders
- Dominant language
- Rust
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- Avg merge
- 20h 5m
- Merged PRs (30d)
- 57
Description
This way if the user breaks a node in the graph, it doesn't stop the viewport content from rendering (which is confusing, since they see whatever happened before and it looks like their node had no effect, but then the viewport becomes unresponsive since you can't even pan anymore). And when opening a broken document, you'll confusingly see no artwork at all.
So basically if a node is displaying an error message, we just disable it. Then if the next downstream node is broken, we hide that one too. And so on, until it eventually reaches the layer at which point disabling/hiding that layer should end the chain reaction.
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