GraphicsProgramming / GraphicsProgramming/RVPT

Rendering modes [feature]

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#29 3 comments 0 reactions 0 assignees View on GitHub
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C++
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Description

Various rendering modes could be added for various integrators. For instance: binary, depth, normals, albedo, whitted, path tracing, AO, and so on. A slider should be provided in imgui or/and a key to switch between those. It's probably also useful to be able to have the debug render as both an overlay, and on its own (so that it will be fast for more complex scenes).

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