FS-Driverless / FS-Driverless/Formula-Student-Driverless-Simulator
LiDAR Performance
- Dominant language
- C++
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- 286
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- 126
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Description
Apparently raycasting simulations can do 600,000 points per second. This simulator can only do 100,000 points per second. Does anyone have an idea on how we can improve lidar performance?
Currently lidar is using unreal's [LineTraceSingleByChannel](https://github.com/ukyan/AirSim/blob/master/Unreal/Plugins/AirSim/Source/AirBluePrintLib.cpp#L115). [Here](https://github.com/FS-Online/Formula-Student-Driverless-Simulator/blob/master/UE4Project/Plugins/AirSim/Source/UnrealSensors/UnrealLidarSensor.cpp) is the code for the lidar sensor in unreal.
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