EverestAPI / EverestAPI/SpringCollab2020
Watery effect option for Customizable Glass Blocks
Open
Aesthetic
Enhancement
TODO
- Dominant language
- C#
- Stars
- 4
- Forks
- 1
- PR merge metrics
- No merged PRs in 30d
Description
Be able to give Customizable Glass Blocks the same "watery" effect as vanilla glass blocks.
_Requested by NeoKat#7298_
Contributor guide
No contributing guide indexed for this repository
Research direction
Start by locating the Customizable Glass Blocks implementation and compare it with vanilla glass blocks that already have the watery effect. Confirm how the effect is represented and identify the relevant behavior or rendering entry point; done means Customizable Glass Blocks visibly support the same effect without breaking their existing customization.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- csharp
- Domain
- game-dev
- Issue type
- Feature
- Difficulty
- 3/5
- Estimated time
- 1-2 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 42/100