EverestAPI / EverestAPI/SpringCollab2020

Watery effect option for Customizable Glass Blocks

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Aesthetic Enhancement TODO
Dominant language
C#
Stars
4
Forks
1
PR merge metrics
No merged PRs in 30d

Description

Be able to give Customizable Glass Blocks the same "watery" effect as vanilla glass blocks.

_Requested by NeoKat#7298_

Contributor guide

No contributing guide indexed for this repository

Research direction

Start by locating the Customizable Glass Blocks implementation and compare it with vanilla glass blocks that already have the watery effect. Confirm how the effect is represented and identify the relevant behavior or rendering entry point; done means Customizable Glass Blocks visibly support the same effect without breaking their existing customization.

Written by the indexing model from the issue text.

Assessment

Tech stack
csharp
Domain
game-dev
Issue type
Feature
Difficulty
3/5
Estimated time
1-2 days
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
42/100

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