EngineHub / EngineHub/WorldGuard

Can bypass regions with mob spawn egg when used on water.

Abierto
#2,000 1 comentario 0 reacciones 0 asignados Ver en GitHub
status:accepted status:upstream type:bug
Lenguaje dominante
Java
Estrellas
937
Forks
673
Métricas de merge de PR
Sin PR fusionados en 30 d

Descripción

### WorldEdit Version

Bukkit-Official(7.2.15-SNAPSHOT+6372-93c0d36)

### WorldGuard Version

Bukkit-Official (7.0.8-SNAPSHOT+2231-bddfbdd)

### Platform Version

Paper 1.19.4 Build 514

### Confirmations

- [X] I am using the most recent Minecraft release.
- [X] I am using a version of WorldEdit compatible with my Minecraft version.
- [X] I am using a version of WorldGuard compatible with my Minecraft version.
- [X] I am using the latest or recommended version of my platform software.
- [X] I am NOT using a hybrid server, e.g. a server that combines Bukkit and Forge. Examples include Arclight, Mohist, and Cardboard.
- [X] I am NOT using a fork of WorldEdit, such as FastAsyncWorldEdit (FAWE) or AsyncWorldEdit (AWE)

### Bug Description

When inside a region you do not have access to, aiming at water, at just the right angle, so your client isn't selecting any block behind the water, as such: (https://i.imgur.com/uIA0HbX.png) as opposed to as such: (https://i.imgur.com/7MzAUji.png) you are able to bypass region protection, and place mob spawn eggs, spawning the mob.

### Expected Behavior

Respect region protection and do not allow item usage if not part of the region, regardless of how your client is aimed.

### Reproduction Steps

1. Create region.
2. Use a typical spawn egg, such as a cow spawn egg.
3. Aim at water as shown in first screenshot in Bug Description section.
4. Right click to place mob bypassing protection.

### Optional WorldGuard-Report

_No response_

### Anything Else?

Using block-entity-spawns-with-untraceable-cause: true - is a temporary solution, however this breaks a wide variety of other entity spawn related things on the server, to the point where running this setting on true is simply game-breaking.

Guía de contribución

Abrir la guía de contribución

Línea de trabajo

El issue no nombra archivos fuente ni tests. Primero reproduce el bypass en Paper 1.19.4 con WorldGuard 7.0.8 y WorldEdit 7.2.15; después, sigue el procesamiento de la protección de regiones para spawn eggs apuntados al agua. Se considera terminado cuando el spawn egg se bloquea al usarse en una región protegida, independientemente del ángulo de apuntado y sin depender del workaround de configuración que provoca el fallo.

Escrito por el modelo de indexación a partir del texto del issue.

Evaluación

Stack tecnológico
java
Área
authorization
Tipo de issue
Error
Dificultad
4/5
Tiempo estimado
3-5 días
Estado de actividad
Estancado
Claridad
Bastante claro
Aptitud para principiantes
35/100

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