EngineHub / EngineHub/WorldGuard
Can bypass regions with mob spawn egg when used on water.
- Dominant language
- Java
- Stars
- 938
- Forks
- 671
- PR merge metrics
- No merged PRs in 30d
Description
### WorldEdit Version
Bukkit-Official(7.2.15-SNAPSHOT+6372-93c0d36)
### WorldGuard Version
Bukkit-Official (7.0.8-SNAPSHOT+2231-bddfbdd)
### Platform Version
Paper 1.19.4 Build 514
### Confirmations
- [X] I am using the most recent Minecraft release.
- [X] I am using a version of WorldEdit compatible with my Minecraft version.
- [X] I am using a version of WorldGuard compatible with my Minecraft version.
- [X] I am using the latest or recommended version of my platform software.
- [X] I am NOT using a hybrid server, e.g. a server that combines Bukkit and Forge. Examples include Arclight, Mohist, and Cardboard.
- [X] I am NOT using a fork of WorldEdit, such as FastAsyncWorldEdit (FAWE) or AsyncWorldEdit (AWE)
### Bug Description
When inside a region you do not have access to, aiming at water, at just the right angle, so your client isn't selecting any block behind the water, as such: (https://i.imgur.com/uIA0HbX.png) as opposed to as such: (https://i.imgur.com/7MzAUji.png) you are able to bypass region protection, and place mob spawn eggs, spawning the mob.
### Expected Behavior
Respect region protection and do not allow item usage if not part of the region, regardless of how your client is aimed.
### Reproduction Steps
1. Create region.
2. Use a typical spawn egg, such as a cow spawn egg.
3. Aim at water as shown in first screenshot in Bug Description section.
4. Right click to place mob bypassing protection.
### Optional WorldGuard-Report
_No response_
### Anything Else?
Using block-entity-spawns-with-untraceable-cause: true - is a temporary solution, however this breaks a wide variety of other entity spawn related things on the server, to the point where running this setting on true is simply game-breaking.
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Assessment
This issue has not been assessed yet.