EngineHub / EngineHub/WorldGuard

Can bypass regions with mob spawn egg when used on water.

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#2,000 1 comment 0 reactions 0 assignees View on GitHub
status:accepted status:upstream type:bug
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Java
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Description

### WorldEdit Version

Bukkit-Official(7.2.15-SNAPSHOT+6372-93c0d36)

### WorldGuard Version

Bukkit-Official (7.0.8-SNAPSHOT+2231-bddfbdd)

### Platform Version

Paper 1.19.4 Build 514

### Confirmations

- [X] I am using the most recent Minecraft release.
- [X] I am using a version of WorldEdit compatible with my Minecraft version.
- [X] I am using a version of WorldGuard compatible with my Minecraft version.
- [X] I am using the latest or recommended version of my platform software.
- [X] I am NOT using a hybrid server, e.g. a server that combines Bukkit and Forge. Examples include Arclight, Mohist, and Cardboard.
- [X] I am NOT using a fork of WorldEdit, such as FastAsyncWorldEdit (FAWE) or AsyncWorldEdit (AWE)

### Bug Description

When inside a region you do not have access to, aiming at water, at just the right angle, so your client isn't selecting any block behind the water, as such: (https://i.imgur.com/uIA0HbX.png) as opposed to as such: (https://i.imgur.com/7MzAUji.png) you are able to bypass region protection, and place mob spawn eggs, spawning the mob.

### Expected Behavior

Respect region protection and do not allow item usage if not part of the region, regardless of how your client is aimed.

### Reproduction Steps

1. Create region.
2. Use a typical spawn egg, such as a cow spawn egg.
3. Aim at water as shown in first screenshot in Bug Description section.
4. Right click to place mob bypassing protection.

### Optional WorldGuard-Report

_No response_

### Anything Else?

Using block-entity-spawns-with-untraceable-cause: true - is a temporary solution, however this breaks a wide variety of other entity spawn related things on the server, to the point where running this setting on true is simply game-breaking.

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