How can I tell if an object is obscured by another object in the camera view?
- Dominant language
- Python
- Stars
- 3.7k
- Forks
- 518
- PR merge metrics
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Description
### Describe the issue
Hi, I need to make a coco data:
**if the object is occlusioned, don't render its mask.**
**But I can't tell if it's obscured by other objects in the camera's view.**
How can I tell if an object is obscured by another object in the camera view?
Look forward to your reply very much, thank you.
### Minimal code example
_No response_
### Files required to run the code
_No response_
### Expected behavior
How to tell if the object is occlusioned from the camera Angle?
### BlenderProc version
3.3.1
Contributor guide
Research direction
The issue names BlenderProc 3.3.1 but provides no files, tests, or runnable example. Start by locating the camera-view rendering and mask-generation entry points, then determine how camera-angle occlusion should be detected; done means occluded objects are identified and their masks are not rendered.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- blender, python
- Domain
- computer-graphics
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 20/100