[FEATURE]: render correspondence map of deformable objects
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- Dominant language
- Python
- Stars
- 3.7k
- Forks
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- PR merge metrics
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Description
Description
I find the only supported way to render correspondence map existed in blenderproc is render_nocs. However, it is not suitable for the deformable objects like a dancing human (i.e., Armature).
Describe the solution you'd like
A possible way to do this i thought is to render uv corrdinate. Is it easy to implement in current framework?
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by examining the existing render_nocs implementation and how Blender armatures and UV coordinates are handled. Determine how correspondence maps for deformable objects such as a dancing human should be rendered, and validate that the resulting maps work for armature-based objects.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- blender, python
- Domain
- computer-graphics
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100