DLR-RM / DLR-RM/BlenderProc

[FEATURE]: render correspondence map of deformable objects

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enhancement
Dominant language
Python
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Forks
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Description

Description
I find the only supported way to render correspondence map existed in blenderproc is render_nocs. However, it is not suitable for the deformable objects like a dancing human (i.e., Armature).

Describe the solution you'd like
A possible way to do this i thought is to render uv corrdinate. Is it easy to implement in current framework?

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First steps

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  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start by examining the existing render_nocs implementation and how Blender armatures and UV coordinates are handled. Determine how correspondence maps for deformable objects such as a dancing human should be rendered, and validate that the resulting maps work for armature-based objects.

Written by the indexing model from the issue text.

Assessment

Tech stack
blender, python
Domain
computer-graphics
Issue type
Feature
Difficulty
5/5
Estimated time
Over a week
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
25/100

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