[FEATURE]: FRONT3D Merge objects made of multiple parts
- Dominant language
- Python
- Stars
- 3.7k
- Forks
- 518
- PR merge metrics
- No merged PRs in 30d
Description
Some objects in the dataset are made of multiple parts/have erratic(strange) loadings. It would be neat to merge them and get a single object for every mesh loaded. In that way instance segmentation can work correctly, and the loaded world will have a greatly reduced number of parts.
Working points for this are either `_move_and_duplicate_furniture` or `_load_furniture_objs`.
A starting point could be #446.
Contributor guide
Research direction
Start by reviewing issue #446, then inspect the `_move_and_duplicate_furniture` and `_load_furniture_objs` entry points. Determine how multi-part objects are loaded and how they should become a single object per mesh. Done means merged objects support correct instance segmentation while reducing the number of loaded parts.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- blender, python
- Domain
- computer-graphics
- Issue type
- Feature
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 35/100