CodingTrain / CodingTrain/Suggestion-Box
3D delaunay triangulation
- Dominant language
- No language data
- Stars
- 570
- Forks
- 85
- PR merge metrics
- No merged PRs in 30d
Description
Delaunay triangulation is a triangulation algorithm which makes a mesh from a set of random points. Although there have been many papers and implementations written (hard to understand), it would be much better if the process is documented in a much more accessible fashion.

Contributor guide
No contributing guide indexed for this repository
Research direction
The issue names no files, tests, or entry points. Review the repository's existing topic suggestions and clarify where an accessible explanation of 3D Delaunay triangulation should live; done means an agreed, understandable treatment of the algorithm that uses the shown mesh context.
Written by the indexing model from the issue text.
Assessment
- Domain
- computer-graphics
- Issue type
- Documentation
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 25/100