CodingTrain / CodingTrain/Suggestion-Box

3D delaunay triangulation

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Description

Delaunay triangulation is a triangulation algorithm which makes a mesh from a set of random points. Although there have been many papers and implementations written (hard to understand), it would be much better if the process is documented in a much more accessible fashion.
![image](https://cloud.githubusercontent.com/assets/19480893/22911017/4d19ca4e-f223-11e6-85f6-d8b2fdc14bc2.png)

Contributor guide

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Research direction

The issue names no files, tests, or entry points. Review the repository's existing topic suggestions and clarify where an accessible explanation of 3D Delaunay triangulation should live; done means an agreed, understandable treatment of the algorithm that uses the shown mesh context.

Written by the indexing model from the issue text.

Assessment

Domain
computer-graphics
Issue type
Documentation
Difficulty
5/5
Estimated time
Over a week
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
25/100

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