CodingTrain / CodingTrain/Suggestion-Box

Making a 3D game

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Descrizione

Hi, first I will congratulate you for your awesome job :D , you're the only person who seems to have fun while coding, and also solving problems / building stuff with your followers.

I suggest that you should make a series on "Making a 3D game". I saw a quick demo on youtube and I found that it's possible to program a 3D game in Processing: https://www.youtube.com/watch?v=890qbU-KYOc

I myself wanted to program a game when I first started coding but I couldn't make it 3D.

I love Game of Thrones, and I had an idea for a RPG game beyond the wall, but with Unity, and I quit it because Unity couldn't handle lots of NPC objects on the map, and I think Processing too can't handle that many but I made huge amount of NPCs( 1.000 ~ ), lower number is possible

**General stuff:**
- You control a character, -> has an inventory , quest log, levels up and can interact with others NPCs.
- 3D world, with 3D buildings (hopefully can be downloaded and integrated from the web, there are tons of them) that you can walk in them.
- You can attack enemies and you can loot them, you also gain XP from killing them

**CONTAINS SOME SPOILERS** about Game of Thrones.

**idea:** Beyond the Wall expedition
Description: You are a brother of the Night's Watch, you are sent to scout enemy activity beyond the wall.
Beyond the wall there are 3 types of characters: Wildlings, Whitewalkers, and your fellow rangers (and you,being a ranger, but It won't hurt if you also play as some widling chieftain)

**Wildlings:**
- These are unfortunate people were stuck on the wrong side of the wall(north) when it was build, trapping them in a very cold environment and hidden dangers (aka whitewalkers)
- They are multiple clans, each clan with it's own traits , ex one clan hunts more frequently, another one gathers food more frequently and so on,
- These clans are united under a "King beyond the wall" known as Mance Ryder, this way they stopped killing themselves
- Wildlings are poor fighters, and they don't know any guerilla warfare to defend themselves against the Night's Watch
- They call themselves "the free folk" , outsiders call them "wildlings"

**[Click to learn more about the free folk](http://gameofthrones.wikia.com/wiki/Free_Folk)**

**Rangers of the Night's Watch:**
- Most fit members of this organisation are sent beyond the wall to scout for enemy activity, and hunt widlings down, because the wildlings are poorly equipped and unexperienced fighters, this way the wildlings are slowly tackled down.
- Their base is at Castle Black, south of the wall, there is a heavy reinforced steel gate so that it allows them to scout beyond the wall while preventing wildlings to pass through. Wildlings can only climb the wall at night because during the day it melts making it impossible to be climbed.

**[Click to learn more about the Night's Watch](http://gameofthrones.wikia.com/wiki/Night's_Watch)**

**WhiteWalkers:**
- These are mytical creatures, they only been in the stories/legends, that 8000 thounsands years ago, they were defeated in the "Battle of the Dawn" but they came back now and they are building an army , of the dead. They can bring back to life dead bodies, but their will is not their own(they come back as Wights, mindless servants of the whitewalkers).
- They rarely attack, and when they attack they are not alone, they are accompanied by their undead army, the wildlings were pushed south by this threat

**[Click to read more about the whitewalkers](http://gameofthrones.wikia.com/wiki/White_Walkers)**

**[Some map blueprint here](https://www.google.ro/search?q=beyond+the+wall+map&espv=2&biw=1366&bih=620&source=lnms&tbm=isch&sa=X&ved=0ahUKEwjEvLG38qTOAhXKXBoKHaBmA8QQ_AUIBigB)**

The whitewalkers rarely attack, but when they do, they stomp everyone
In the follwing scene the Night's Watch came to rescue surviving widlings from completely being wiped out and added to the undead army
**[part 1](https://www.youtube.com/watch?v=19ztrmxm9hs)**
**[part 2](https://www.youtube.com/watch?v=9ohcIzRECaw)**

Guida per i contributori

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Direzione di ricerca

L’issue propone un’ampia serie di RPG 3D che comprende un personaggio giocatore, inventario, quests, NPCs, combattimento, esplorazione e fazioni multiple, e indica Unity e Processing come possibili tecnologie. Non vengono forniti file, test, punti di ingresso, ambito dell’implementazione né criteri di completamento; prima di iniziare il lavoro, chiarisci innanzitutto il motore, l’ambito della serie e il deliverable più piccolo.

Scritto dal modello di indicizzazione a partire dal testo della issue.

Valutazione

Stack tecnologico
unity
Ambito
game-dev
Tipo di issue
Funzionalità
Difficoltà
5/5
Tempo stimato
Più di una settimana
Stato di attività
Ferma
Chiarezza
Da chiarire
Idoneità per principianti
15/100

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