CodingTrain / CodingTrain/Suggestion-Box

Terrain Generation Algorithm in a 3D Space

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Description

It would be a nice thing to see how the different terrain generation algorithms are used in 3D spaces. The two that I'm most interested in seeing, personally, are Perlin and Diamond-Square. They are both simple, yet beautiful in their results.

Other algorithms are appreciated, as well. No algo left behind, of course!

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