CodingTrain / CodingTrain/Suggestion-Box
Edge-based Grid world
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Description
Usually 2D platformers are tile-based, (i.e Mario etc), but there are benefits of having edge-based grid worlds. It would be great if you could share your insight (in the form of a coding challenge maybe) on how to implement such a game design in code. The below link has the algorithm and implementation but it would be great to see your process on it.
https://jobtalle.com/2d_platformer_physics.html
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