ByteDance-Seed / ByteDance-Seed/Depth-Anything-3

Running on Large-scale Scenes

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Description

Thanks for making the fantastic work publically available! I noticed a demo on the project page showing the reconstruction results with a 22min video as input. Could you explain in more detail, did you run the reconstruction in a single forward pass or split the whole scene into several chunks? Scenes at this scale usually require large GPU memory to run. Further, could you provide example large-scale data and scripts to reproduce the result?

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