ByteDance-Seed / ByteDance-Seed/Depth-Anything-3
Getting pointcloud colors from GLB file
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Description
Hello,
The `.glb` file produced by the code does not seem to contain the vertex colors for the pointcloud, but the documentation seems to indicate otherwise. Am I looking at the right place?
```python
>>> x = trimesh.load("scene.glb")
>>> x.geometry["geometry_0"]
>>> x.geometry["geometry_0"].visual.vertex_colors
TrackedArray([], dtype=float64) # Empty?
```
Thanks!
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