ByteDance-Seed / ByteDance-Seed/Depth-Anything-3
Support for rigid camera rig as input?
Open
- Dominant language
- Python
- Stars
- 6.3k
- Forks
- 702
- PR merge metrics
- No merged PRs in 30d
Description
Hi DA team
I have a use case where I have a 360 camera, and I transform the spherical images into cubemap faces (i.e. multiple “views” with known relative geometry).
In that setting, I know the extrinsic constraints / fixed transform relationships between those cubemap faces
Is there currently a way to encode such rig constraints into DA’s input (beyond just providing independent poses per view)?
If not, would you consider this a reasonable extension or “conditioning” mechanism?
Thanks
Contributor guide
No contributing guide indexed for this repository
Assessment
This issue has not been assessed yet.