_gl.UseProgram shouldn't be used when setting uniforms
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- Dominant language
- C#
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Description
The renderer should call _gl.UseProgram once before rendering instead of calling it once per uniform.
```csharp
public void SetInt(string name, int data)
{
_gl.UseProgram(Handle);
TrySetUniform(name, data, _gl.Uniform1);
}
```
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