Av3boy / Av3boy/SharpEngine

Entity Component System (ECS)

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Description

A ECS is what for example Unity uses to attach components to game objects.

TODO: Define what components, how to attach and handle attached components in the game loop.

https://github.com/sschmid/Entitas
https://www.simplilearn.com/entity-component-system-introductory-guide-article

Contributor guide

Open the contributing guide

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