3D Audio materials
Open
audio
- Dominant language
- C#
- Stars
- 6
- Forks
- 0
- Avg merge
- 1h 1m
- Merged PRs (30d)
- 2
Description
# Specification
Modify the played audio by some given material values when the wave bounces off a wall.
Developers should be able to define new materials and assign them to GameObjects.
The waves should work like in ray tracing.
The volume should dampen based on the distance
# TODO:
Figure out how the wave should get from the source to the player.
Should the wave move directly to any / all listeners and just see what materials it passes through?
Contributor guide
Assessment
This issue has not been assessed yet.