Av3boy / Av3boy/SharpEngine

3D Audio materials

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audio
Dominant language
C#
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Merged PRs (30d)
2

Description

# Specification
Modify the played audio by some given material values when the wave bounces off a wall.

Developers should be able to define new materials and assign them to GameObjects.

The waves should work like in ray tracing.

The volume should dampen based on the distance

# TODO:
Figure out how the wave should get from the source to the player.
Should the wave move directly to any / all listeners and just see what materials it passes through?

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