Physics
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physics
- Dominant language
- C#
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Description
# Physics
## Gravity simulation
GameObjects affected by the gravity simulation will be drawn towards the center of the gravity (3D point) by a given acceleration.
GameObjects should have a mass property and a maximum velocity calculated.
https://www.omnicalculator.com/physics/gravitational-force
### Rigid bodies
Rigid bodies should not be allowed to pass other colliders
## Colliders
When a collider enters a given area, the collision trigger is invoked.
#103 Spatial hashing can be used with collider optimization.
### 3D colliders
Mesh collider (Convex hull)
https://en.wikipedia.org/wiki/Minimum_bounding_box_algorithms
### 2D colliders
Plane or convex hull.
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