Av3boy / Av3boy/SharpEngine

Material and shading improvements

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rendering
Dominant language
C#
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1h 1m
Merged PRs (30d)
2

Description

# Material and shading improvements

## Diffuse Color
By default, new primitives should use a diffuse color instead of requiring a texture. Textures should always be optional, so when loading external assets and issues araise, the user is able to see something instead of just errors with textures.

## Refraction

Emission

## Sub-surface Scattering (SSS)

## Basic Deformation Maps
Normal Maps
Displacement Maps
Bump Maps

Contributor guide

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