Material and shading improvements
Open
rendering
- Dominant language
- C#
- Stars
- 6
- Forks
- 0
- Avg merge
- 1h 1m
- Merged PRs (30d)
- 2
Description
# Material and shading improvements
## Diffuse Color
By default, new primitives should use a diffuse color instead of requiring a texture. Textures should always be optional, so when loading external assets and issues araise, the user is able to see something instead of just errors with textures.
## Refraction
Emission
## Sub-surface Scattering (SSS)
## Basic Deformation Maps
Normal Maps
Displacement Maps
Bump Maps
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