Autofire / Autofire/SuperUse_R
Create pursuit brain
Open
AI
design
to do
- Dominant language
- C#
- Stars
- 0
- Forks
- 0
- PR merge metrics
- No merged PRs in 30d
Description
Must hunt player down. This might be a little more complex. Maybe it would be easier for it to...I don't know, float?
Contributor guide
No contributing guide indexed for this repository
Research direction
No file, test, or entry point is named. Start by locating the Unity scripts that control enemy movement and player targeting, then clarify whether the pursuit should use floating movement or another approach. Done means the enemy consistently hunts the player in the game.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- csharp, unity
- Domain
- game-dev
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100