Autofire / Autofire/SuperUse_R

Create pursuit brain

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AI design to do
Dominant language
C#
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0
Forks
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No merged PRs in 30d

Description

Must hunt player down. This might be a little more complex. Maybe it would be easier for it to...I don't know, float?

Contributor guide

No contributing guide indexed for this repository

Research direction

No file, test, or entry point is named. Start by locating the Unity scripts that control enemy movement and player targeting, then clarify whether the pursuit should use floating movement or another approach. Done means the enemy consistently hunts the player in the game.

Written by the indexing model from the issue text.

Assessment

Tech stack
csharp, unity
Domain
game-dev
Issue type
Feature
Difficulty
5/5
Estimated time
Over a week
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
25/100

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