Autofire / Autofire/SuperUse_R
Have the exit signify how many things are left to collect
Open
to do
- Dominant language
- C#
- Stars
- 0
- Forks
- 0
- PR merge metrics
- No merged PRs in 30d
Description
This issue has no description.
Contributor guide
No contributing guide indexed for this repository
Research direction
The issue has no body, files, tests, or entry points identified. Start by locating the collection logic and exit handling in the Unity project, then determine how the remaining collectible count should be communicated when exiting. Done means the exit signals how many things remain to collect.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- csharp, unity
- Domain
- game-dev
- Issue type
- Feature
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100