Autofire / Autofire/SuperUse_R
Have the exit bump the player back when it cannot be accessed
Open
to do
- Dominant language
- C#
- Stars
- 0
- Forks
- 0
- PR merge metrics
- No merged PRs in 30d
Description
This issue has no description.
Contributor guide
No contributing guide indexed for this repository
Research direction
No files, tests, or entry points are identified in the issue. Start by locating the Unity logic for exits and player access or collision handling; done means an inaccessible exit bumps the player back consistently without affecting normally accessible exits.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- csharp, unity
- Domain
- game-dev
- Issue type
- Feature
- Difficulty
- 3/5
- Estimated time
- 1-2 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100