Autofire / Autofire/SuperUse_R

Have the exit bump the player back when it cannot be accessed

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#33 0 comments 0 reactions 0 assignees View on GitHub
to do
Dominant language
C#
Stars
0
Forks
0
PR merge metrics
No merged PRs in 30d

Description

This issue has no description.

Contributor guide

No contributing guide indexed for this repository

Research direction

No files, tests, or entry points are identified in the issue. Start by locating the Unity logic for exits and player access or collision handling; done means an inaccessible exit bumps the player back consistently without affecting normally accessible exits.

Written by the indexing model from the issue text.

Assessment

Tech stack
csharp, unity
Domain
game-dev
Issue type
Feature
Difficulty
3/5
Estimated time
1-2 days
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
25/100

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