Autofire / Autofire/SuperUse_R
Create patrolling brain
Open
AI
design
in progress
- Dominant language
- C#
- Stars
- 0
- Forks
- 0
- PR merge metrics
- No merged PRs in 30d
Description
This could be really simple for starters; the enemy might hold still, or maybe walk back and forth over a small range.
Contributor guide
No contributing guide indexed for this repository
Research direction
The issue names no files, tests, or entry points. Start by locating the enemy AI or controller in the Unity project, then clarify whether the first behavior should be standing still or patrolling back and forth; done means the enemy follows the agreed behavior within the specified range.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- csharp, unity
- Domain
- game-dev
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 35/100