Autofire / Autofire/SuperUse_R

Create patrolling brain

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AI design in progress
Dominant language
C#
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Description

This could be really simple for starters; the enemy might hold still, or maybe walk back and forth over a small range.

Contributor guide

No contributing guide indexed for this repository

Research direction

The issue names no files, tests, or entry points. Start by locating the enemy AI or controller in the Unity project, then clarify whether the first behavior should be standing still or patrolling back and forth; done means the enemy follows the agreed behavior within the specified range.

Written by the indexing model from the issue text.

Assessment

Tech stack
csharp, unity
Domain
game-dev
Issue type
Feature
Difficulty
5/5
Estimated time
Over a week
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
35/100

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