Autofire / Autofire/SuperUse_R
Create trail system
Open
design
to do
- Dominant language
- C#
- Stars
- 0
- Forks
- 0
- PR merge metrics
- No merged PRs in 30d
Description
The player should create "trails" when they move. These can consist of simple objects which AI can find.
These should probably be pooled.
Contributor guide
No contributing guide indexed for this repository
Research direction
Start by locating the player movement and AI code in the Unity project, then determine how trail objects should be created, discovered, and pooled. Done means moving players leave trail objects that AI can find, with pooling addressed as part of the system.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- csharp, unity
- Domain
- game-dev
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100