Autofire / Autofire/SuperUse_R
Player cannot jump after the game gets paused.
Open
bug
physics
- Dominant language
- C#
- Stars
- 0
- Forks
- 0
- PR merge metrics
- No merged PRs in 30d
Description
If the TImeScale gets set to 0 for any reason, the player's jump gets disabled.
Contributor guide
No contributing guide indexed for this repository
Research direction
No files or tests are named. Start by reproducing the issue in Unity by setting Time.timeScale to 0 while the player is able to jump, then trace the pause and player jump handling. Done means the player can jump correctly after the game is paused and resumed.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- csharp, unity
- Domain
- ar-vr-xr, game-dev
- Issue type
- Bug
- Difficulty
- 3/5
- Estimated time
- 1-2 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 30/100