Autofire / Autofire/SuperUse_R

Player cannot jump after the game gets paused.

Open
#14 0 comments 0 reactions 0 assignees View on GitHub
bug physics
Dominant language
C#
Stars
0
Forks
0
PR merge metrics
No merged PRs in 30d

Description

If the TImeScale gets set to 0 for any reason, the player's jump gets disabled.

Contributor guide

No contributing guide indexed for this repository

Research direction

No files or tests are named. Start by reproducing the issue in Unity by setting Time.timeScale to 0 while the player is able to jump, then trace the pause and player jump handling. Done means the player can jump correctly after the game is paused and resumed.

Written by the indexing model from the issue text.

Assessment

Tech stack
csharp, unity
Domain
ar-vr-xr, game-dev
Issue type
Bug
Difficulty
3/5
Estimated time
1-2 days
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
30/100

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