ArkScript-lang / ArkScript-lang/Ark
Failing to run when loading an incompatible plugin
- Dominant language
- C++
- Stars
- 728
- Forks
- 54
- Avg merge
- 4h 8m
- Merged PRs (30d)
- 2
Description
In the VM, we have an instruction to load plugins (.dll, .so and .dynlib, depending on the OS), working perfectly when Ark *and* the plugin have been compiled with the same compiler *and* the same compilation options (both debug or both release).
A problem occurs when we use a debug plugin with a release ark: ark silently fails to load it, throwing an exception we aren't catching / interpreting as "bad plugin".
This should be investigated to be able to tell the user that the plugin couldn't be loaded, and we should abort execution (no plugin loaded => undefined symbols later on, coming from the plugin we didn't load, thus can not execute: better to abort to give a clear error message).
This problem will mostly be encountered by our contributors and development team, as our end users are only being provided the final binaries, which we should test before publishing. When developing we sometimes forget to recompile everything, and it's really annoying because we start searching for a bug in the VM while it's just a target to recompile.
Contributor guide
No contributing guide indexed for this repository
Research direction
Start in the VM code that implements the instruction for loading .dll, .so, and .dynlib plugins. Reproduce loading a debug plugin with a release Ark, then trace the uncaught exception and define the failure path so an incompatible plugin produces a clear error and aborts execution instead of leaving undefined symbols for later.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp
- Domain
- compilers
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 35/100